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Tokyo Fight Club

Virtual Production -- Production Design -- Environment Art -- Virtual Production -- Production Design -- Environment Art

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Let's go underground

Taking to the back streets of Tokyo has never been easier to do from Australia thanks to virtual production.

This little research and development project gave several of our practitioners the chance to practice their skills in a fun fight choreographed by Captivate Motion. Here, we tested out Unreal Engine 5.5, hand-held camera, and continuity techniques to give us an andrenaline-pumping sequence worthy of the big screen.

Director & environment artist: Stephanie Bonnes, supported by VicScreen
DOP: Ewout Welsink & Peter Walsh
Technical Director: Ahren Morris
Production Manager: Bridget McNamara
Production Assistant: Darcy Russell

Fight Performers & choreography:
Lyndall Grant

Jett Chudleigh

Josh Bell

Stevie "Stickie" Wonder

The Environment Art

These streets were built inside Unreal Engine and were made custom for this particular shoot. See how it compares on screen to the big LED walls:

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